"Computing Machinery and Intelligence", written by Alan Turing and published in 1950 in Mind, is a seminal paper on the topic of artificial intelligence in which the concept of what is now known as the Turing test was introduced to a wide audience.
Turing's paper considers the question "Can machines think?"
Since the words "think" and "machine" cannot be defined in a clear way that satisfies everyone, Turing suggests we "replace the question by another, which is closely related to it and is expressed in relatively unambiguous words."
To do this, he must first find a simple and unambiguous idea to replace the word "think", second he must explain exactly which "machines" he is considering, and finally, armed with these tools, he formulates a new question, related to the first, that he believes he can answer in the affirmative.
Main article: Turing test
Rather than trying to determine if a machine is thinking, Turing suggests we should ask if the machine can win a game, called the "Imitation Game".
The original Imitation game that Turing described is a simple party game involving three players. Player A is a man, player B is a woman and player C (who plays the role of the interrogator) can be of either sex. In the Imitation Game, player C is unable to see either player A or player B (and knows them only as X and Y), and can communicate with them only through written notes or any other form that does not give away any details about their gender. By asking questions of player A and player B, player C tries to determine which of the two is the man and which is the woman. Player A's role is to trick the interrogator into making the wrong decision, while player B attempts to assist the interrogator in making the right one.
Turing proposes a variation of this game that involves the computer as:
'What will happen when a machine takes the part of A in this game?'
Will the interrogator decide wrongly as often when the game is played like this as he does when the game is played between a man and a woman? These questions replace our original, 'Can machines think?'"[2] So the modified game becomes one that involves three participants in isolated rooms: a computer (which is being tested), a human, and a (human) judge. The human judge can converse with both the human and the computer by typing into a terminal. Both the computer and human try to convince the judge that they are the human. If the judge cannot consistently tell which is which, then the computer wins the game.[3]
Turing writes
As Stevan Harnad notes,[4] the question has become "Can machines do what we (as thinking entities) can do?"
In other words, Turing is no longer asking whether a machine can "think".
He is asking whether a machine can act indistinguishably[5] from the way a thinker acts.
This question avoids the difficult philosophical problem of pre-defining the verb "to think" and focuses instead on the performance capacities that being able to think makes possible, and how a causal system can generate them.
Some have taken Turing's question to have been "Can a computer, communicating over a teleprinter, fool a person into believing it is human?" [6] but it seems clear that Turing was not talking about fooling people but about generating human cognitive capacity.[7]
See also: Turing machine and Church–Turing thesis
Turing also notes that we need to determine which "machines" we wish to consider.
He points out that a human clone, while man-made, would not provide a very interesting example.
Turing suggested that we should focus on the capabilities of digital machinery—machines which manipulate the binary digits of 1 and 0, rewriting them into memory using simple rules. He gave two reasons.
First, there is no reason to speculate whether or not they can exist.
They already did in 1950.
Second, digital machinery is "universal." Turing's research into the foundations of computation had proved that a digital computer can, in theory, simulate the behaviour of any other digital machine, given enough memory and time.
This is the essential insight of the Church–Turing thesis and the universal Turing machine.
Therefore, if any digital machine can "act like it is thinking" then, every sufficiently powerful digital machine can. Turing writes, "all digital computers are in a sense equivalent."
This allows the original question to be made even more specific.
Turing now restates the original question as "Let us fix our attention on one particular digital computer C. Is it true that by modifying this computer to have an adequate storage, suitably increasing its speed of action, and providing it with an appropriate programme, C can be made to play satisfactorily the part of A in the imitation game, the part of B being taken by a man?"[8] This question, he believes, can be answered without resorting to speculation or philosophy.
Hence Turing states that the focus is not on "whether all digital computers would do well in the game nor whether the computers that are presently available would do well, but whether there are imaginable computers which would do well".[9] What is more important is to consider the advancements possible in the state of our machines today regardless of whether we have the available resource to create one or not.
See also: Philosophy of artificial intelligence
Having clarified the question, Turing turned to answering it: he considered the following nine common objections, which include all the major arguments against artificial intelligence raised in the years since his paper was first published.[10]
Be kind, resourceful, beautiful, friendly, have initiative, have a sense of humour, tell right from wrong, make mistakes, fall in love, enjoy strawberries and cream, make someone fall in love with it, learn from experience, use words properly, be the subject of its own thought, have as much diversity of behaviour as a man, do something really new.Turing notes that "no support is usually offered for these statements," and that they depend on naive assumptions about how versatile machines may be in the future, or are "disguised forms of the argument from consciousness." He chooses to answer a few of them:
The Analytical Engine has no pretensions whatever to originate anything. It can do whatever we know how to order it to perform. It can follow analysis; but it has no power of anticipating any analytical relations or truths.Turing suggests that Lovelace's objection can be reduced to the assertion that computers "can never take us by surprise" and argues that, to the contrary, computers could still surprise humans, in particular where the consequences of different facts are not immediately recognizable. Turing also argues that Lady Lovelace was hampered by the context from which she wrote, and if exposed to more contemporary scientific knowledge, it would become evident that the brain's storage is quite similar to that of a computer.
Even though neurons fire in an all-or-nothing pulse, both the exact timing of the pulse and the probability of the pulse occurring have analog components. Turing acknowledges this, but argues that any analog system can be simulated to a reasonable degree of accuracy given enough computing power. (Philosopher Hubert Dreyfus would make this argument against "the biological assumption" in 1972.)[14]
Here Turing first returns to Lady Lovelace's objection that the machine can only do what we tell it to do and he likens it to a situation where a man "injects" an idea into the machine to which the machine responds and then falls off into quiescence. He extends on this thought by an analogy to a atomic pile of less than critical size which is to be considered the machine and an injected idea is to correspond to a neutron entering the pile from outside the pile; the neutron will cause a certain disturbance which eventually dies away. Turing then builds on that analogy and mentions that if the size of the pile were to be sufficiently large then a neutron entering the pile would cause a disturbance that would continue to increase until the whole pile were destroyed, the pile would be supercritical. Turing then asks the question as to whether this analogy of a super critical pile could be extended to a human mind and then to a machine. He concludes that such an analogy would indeed be suitable for the human mind with "There does seem to be one for the human mind. The majority of them seem to be "subcritical," i.e., to correspond in this analogy to piles of sub critical size. An idea presented to such a mind will on average give rise to less than one idea in reply. A smallish proportion are supercritical. An idea presented to such a mind that may give rise to a whole "theory" consisting of secondary, tertiary and more remote ideas". He finally asks if a machine could be made to be supercritical.
Turing then mentions that the task of being able create a machine that could play the imitation game is one of programming and he postulates that by the end of the century it will indeed be technologically possible to program a machine to play the game. He then mentions that in the process of trying to imitate a adult human mind it becomes important to consider the processes that lead to the adult mind being in its present state; which he summarizes as:
-
- 1. The initial state of the mind, say at birth,
- 2. The education to which it has been subjected,
- 3. Other experience, not to be described as education, to which it has been subjected.
-
- Structure of the child machine = hereditary material
- Changes of the child machine = mutations
- Natural selection = judgment of the experimenter
Nature of inherent complexity: The child machine could either be one that is as simple as possible, merely maintaining consistency with general principles, or the machine could be one with a complete system of logical inference programmed into it. This more complex system is explained by Turing as "..would be such that the machines store would be largely occupied with definitions and propositions. The propositions would have various kinds of status, e.g., well-established facts, conjectures, mathematically proved theorems, statements given by an authority, expressions having the logical form of proposition but not belief-value. Certain propositions may be described as "imperatives." The machine should be so constructed that as soon as an imperative is classed as "well established" the appropriate action automatically takes place.". Despite this built-in logic system the logical inference programmed in would not be one that is formal, rather it would be one that is more pragmatic. In addition the machine would build on its built-in logic system by a method of "scientific induction".
Ignorance of the experimenter: An important feature of a learning machine that Turing points out is the ignorance of the teacher of the machines' internal state during the learning process. This is in contrast to a conventional discrete state machine where the objective is to have a clear understanding of the internal state of the machine at every moment during the computation. The machine will be seen to be doing things that we often cannot make sense of or somthing that we consider to be completely random. Turing mentions that this specific character bestows upon a machine a certain degree of what we consider to be intelligence, in that intelligent behaviour consists of a deviation from the complete determinism of conventional computation but only so long as the deviation does not give rise to pointless loops or random behaviour.
The importance of random behaviour: Though Turing cautions us of random behaviour he mentions that inculcating an element of randomness in a learning machine would be of value in a system. He mentions that this could be of value where there might be multiple correct answers or ones where it might be such that a systematic approach would investigate several unsatisfactory solutions to a problem before finding the optimal solution which would entail the systematic process inefficient. Turing also mentions that the process of evolution takes the path of random mutations in order to find solutions that benefit a organism but he also admits that in the case of evolution the systematic method of finding a solution would not be possible.
Turing concludes by speculating about a time when machines will compete with humans on numerous intellectual tasks and suggests tasks that could be used to make that start. Turing then suggests that abstract tasks such as playing chess could be a good place to start another method which he puts as "..it is best to provide the machine with the best sense organs that money can buy, and then teach it to understand and speak English.".
An examination of the development in artificial intelligence that has followed reveals that the learning machine did take the abstract path suggested by Turing as in the case of Deep Blue, a chess playing computer developed by IBM and one which defeated the world champion Garry Kasparov (though, this too is controversial) and the numerous computer chess games which can outplay most amateurs.[16] As for the second suggestion Turing makes, it has been likened by some authors as a call to finding a simulacrum of human cognitive development.[16] And such attempts at finding the underlying algorithms by which children learn of the features of the world around them are only beginning to be made.[16][17][18]
See also[edit]
Notes[edit]
- Jump up ^ Turing 1950, p. 433
- Jump up ^ Turing 1950, p. 434
- Jump up ^ This describes the simplest version of the test. For a more detailed discussion, see Versions of the Turing test.
- Jump up ^ Harnad, Stevan (2008), "The Annotation Game: On Turing (1950) on Computing, Machinery, and Intelligence", in Epstein, Robert; Peters, Grace, The Turing Test Sourcebook: Philosophical and Methodological Issues in the Quest for the Thinking Computer, Kluwer
- Jump up ^ Harnad, Stevan (2001), "Minds, Machines, and Turing: The Indistinguishability of Indistinguishables", Journal of Logic, Language, and Information 9 (4): 425–445.
- Jump up ^ Wardrip-Fruin, Noah and Nick Montfort, ed (2003). The New Media Reader. The MIT Press. ISBN 0-262-23227-8.
- Jump up ^ Harnad, Stevan (1992), "The Turing Test Is Not A Trick: Turing Indistinguishability Is A Scientific Criterion", SIGART Bulletin 3 (4): 9–10.
- ^ Jump up to: a b Turing 1950, p. 442
- Jump up ^ Turing 1950, p. 436
- Jump up ^ Turing 1950 and see Russell & Norvig 2003, p. 948 where comment "Turing examined a wide variety of possible objections to the possibility of intelligent machines, including virtually all of those that have been raised in the half century since his paper appeared."
- Jump up ^ Lucas 1961, Penrose 1989, Hofstadter 1979, pp. 471–473,476–477 and Russell & Norvig 2003, pp. 949–950. Russell and Norvig identify Lucas and Penrose's arguments as being the same one answered by Turing.
- Jump up ^ "The Mind of Mechanical Man"
- Jump up ^ Searle 1980 and Russell & Norvig 2003, pp. 958–960, who identify Searle's argument with the one Turing answers.
- Jump up ^ Dreyfus 1979, p. 156
- Jump up ^ Dreyfus 1972, Dreyfus & Dreyfus 1986, Moravec 1988 and Russell & Norvig 2003, pp. 51–52, who identify Dreyfus' argument with the one Turing answers.
- ^ Jump up to: a b c Epstein, Robert; Roberts, Gary; Beber, Grace (2008). Parsing the Turing Test:Philosophical and Methodological Issues in the Quest for the Thinking Computer. Springer. p. 65. ISBN 978-1-4020-6710-5.
- Jump up ^ Gopnik, Alison; Meltzoff., Andrew N. (1997). Words, thoughts, and theories.. MIT Press.
- Jump up ^ Meltzoff, Andrew N. (1999). "Origins of theory of mind, cognition and communication.". Journal of communication disorders 32.4: 251–269.
References[edit]
- Brooks, Rodney (1990), "Elephants Don't Play Chess", Robotics and Autonomous Systems 6: 3–15, doi:10.1016/S0921-8890(05)80025-9, retrieved 2007-08-30
- Crevier, Daniel (1993), AI: The Tumultuous Search for Artificial Intelligence, New York, NY: BasicBooks, ISBN 0-465-02997-3
- Dreyfus, Hubert (1972), What Computers Can't Do, New York: MIT Press, ISBN 0-06-011082-1
- Dreyfus, Hubert; Dreyfus, Stuart (1986), Mind over Machine: The Power of Human Intuition and Expertise in the Era of the Computer, Oxford, UK: Blackwell
- Dreyfus, Hubert (1979), What Computers Still Can't Do, New York: MIT Press.
- Harnad, Stevan; Scherzer, Peter (2008), "First, Scale Up to the Robotic Turing Test, Then Worry About Feeling", Artificial Intelligence in Medicine 44 (2): 83–9, doi:10.1016/j.artmed.2008.08.008, PMID 18930641.
- Haugeland, John (1985), Artificial Intelligence: The Very Idea, Cambridge, Mass.: MIT Press.
- Moravec, Hans (1976), The Role of Raw Power in Intelligence
- Russell, Stuart J.; Norvig, Peter (2003), Artificial Intelligence: A Modern Approach (2nd ed.), Upper Saddle River, New Jersey: Prentice Hall, ISBN 0-13-790395-2
- Searle, John (1980), "Minds, Brains and Programs", Behavioral and Brain Sciences 3 (3): 417–457, doi:10.1017/S0140525X00005756
- Turing, Alan (October 1950), "Computing Machinery and Intelligence", Mind LIX (236): 433–460, doi:10.1093/mind/LIX.236.433
- Saygin, A. P. (2000), "Turing Test: 50 years later". Minds and Machines 10 (4): 463–518.
- Noah Wardrip-Fruin and Nick Montfort, eds. (2003). The New Media Reader. Cambridge: MIT Press. ISBN 0-262-23227-8. "Lucasfilm's Habitat" pp. 663–677.
External links[edit]
- PDF with the full text of the paper
- Full text of the paper
- "An analysis and review of the next 50 years". CiteSeerX: 10
.1 .1 .157 .1592.
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